Play Simpsons Road Rage On Xbox 360

The Simpsons Road Rage is a 2001 video game based on the animated television series The Simpsons and is part of a series of games based on the show. It was released for PlayStation 2 Xbox and GameCube. A Game Boy Advance version was released in 2003. The Simpsons Road Rage was later added to the Backwards Compatibility program of the Xbox 360 for original Xbox games. Over the years, we have been treated to a number of video games within the Simpson’s universe. We have had to name a few, The Simpsons Wrestling, The Simpsons: Road Rage, Simpson’s Skateboarding and of course, the iconic The Simpsons: Hit & Run. However, these games had never truly aimed to offer a linear, narrative-based story within the.

About this app. Road Rage Returns with a vengeance! Play in four classic levels fully fleshed out with missions and collectibles! This mod is decompilable, meaning you can use our assets in your own mod! 'The Simpsons Road Rage' is most certainly not the best of games, but I sure do enjoy playing it and recording the gameplay through an old DVD recorder with.

  • Feb 21, 2020 The Simpsons Road Rage Locations. The Simpsons Hit & Run. Tapped Out Buildings. Community content is available under CC-BY-SA unless otherwise noted. Fandom may earn an affiliate commission on sales made from links on this page. Stream the best stories. Start Your Free Trial.
  • Simpsons video games have spanned all sorts of video game genres and systems, including The Simpsons: Hit& Run, The Simpsons Road Rage, The Simpsons Skateboarding, The Simpsons: Virtual Springfield, The Simpsons: Bart vs. The Juggernauts and Krusty's Fun House. The recent generation has been somewhat more well received by the general public, starting with The Simpsons Road Rage.
We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

This page details one or more prototype versions of The Simpsons: Hit & Run.


A late PS2 prototype of the Simpsons Hit and Run was leaked on Jan 23, 2019. Almost all of the game's content is finalized, with most of the differences being relatively minor. This version contains an odd bug if emulated where the characters appear upside down when driving vehicles.

This article is a work in progress.
..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Everything.
  • 2Level 1
  • 3Level 2
  • 4Level 3
  • 5Level 6
  • 6Level 7
  • 8Audio differences
  • 9Oddities

Map file

To do:
List some interesting findings from the map file.

In the root of the game disc is SRR2.MAP, a file that maps out all of the game's backend functions. According to this file, this specific prototype of the game was a nightly build.

Level 1

To do:
Mission item pick ups are placed differently.

Level 1 cutscene

  • The level 1 cutscene still uses the earlier models. The animation is also more slapstick and comical than the final's.
Final
Prototype

S-M-R-T

  • Lisa's science project is placed in front of the Family Sedan, meaning you can simply drive into it to pick it up.
Final
PrototypePlay Simpsons Road Rage On Xbox 360

Petty Theft Homer

  • Barney's cooler pickup is placed further away from him in the prototype.
Final
Prototype

Flowers by Irene

  • The cutscene's audio mastering is unfinished and very inconsistent. This is especially noticeable with Homer's line 'Marge, that black van is spying on us' being 9 dB louder than the rest and clearly clipping.

The Fat And The Furious

  • Due to a programming mistake, Homer's initial line when talking to Mr Burns is overridden by him saying 'There he is!' (a line that goes unused in the final game) This line is likely supposed to play in the stage beforehand, when you first see Mr Burns, however one of the programmers made a mistake and put it in the wrong stage. In the final game this was never fixed, but due to some other changes to game's code, it is instead overridden by the correct line.

Stonecutters' Tunnel

  • A music track (stone_cutter_spoof) unused in the final game plays around the area of the Stonecutters' Hall. It is unknown why this was changed.

Power Plant

  • Unlike the final game, the power plant has a reverb effect when you are inside. Interestingly, the reverb also affects the menu sounds in the phonebooth, and this could be part of the reason it was removed.

Level 2

Better than Beef

  • The location of the satellite is moved further away from the player.
Final
Prototype

Level 3

General

  • The texture used on the platform near the red ramp that leads to the C-Spanker shortcut is different.
Final
Prototype

Level 6

Going To The Lu'

The circle HUD icon was changed from a kid to a bus in the final game. Interestingly, the image was the only part of the file that was replaced, and as such the bus is still named 'kids.p3d', is still located in the Objects folder (instead of the Vehicles folder) and uses a blue-purple background colour, unlike the yellow colour of any other vehicle icons.

Play Simpsons Hit And Run

Final
Prototype

Set To Kill

A timer was added in the final version of the mission. This was likely done to increase the difficulty of a late-game mission, as without it the mission is very easy. Maybe they overdid it a bit.. Simpsons hit and run xbox 360 cheats and codes.

Level 7

Rigor Motors

The final objective to enter the Simpsons' house is still present. This was commented out in the final.

Text differences

Some of the text is a tad different.

Final
Memory card (8MB) (for PlayStation 2) is unformattedMemory card (PS2) is unformatted
Prototype

Any mention of the PS2 memory card was made less verbose.

Final
Talk to the teen at Aztec theaterTalk to the Squeaky Voiced Teen at Aztec theater
Prototype

Text was made more specific.

The text that appears upon collecting all the collector cards in the game is different.

Hit And Run Simpsons

Audio differences

banjo_main

One

The audio mastering on this track is slightly different.

Final
Prototype

Can You Play Simpsons Road Rage On Xbox One

Oddities

minigamecam

A misplaced version of minigamecam.p3d is loose inside the main art folder. This model seems to use an earlier format that provides export data. With it, the following details can be found:

  • Models were made in Maya.
  • The game's project folder was referenced as 'Simpsons 2', the first game is likely The Simpsons:Road Rage which was Radical's previous entry.

Vehicle scripts

Simpsons hit and run donut mod 4. TT.con is missing from the prototype, despite the model assets being present.

Misc

Simpsons Hit And Run Pc

To do:
Compare scripts
Road
  • Handling is still called 'stability' in the Phone Booth UI as seen in some earlier screenshots.
  • The sun flare effect is incomplete and can still be seen through walls.
  • You do not perform a victory dance animation upon finishing a bonus race.
  • Wasp AI is more aggressive to dodging attacks than in the final game.
  • If your memory card is unformatted, the prototype has the option to format it for you, while the final game just displays an error.
  • There are a number of differences in the startup screen videos:
    • The Fox Interactive music is different.
    • The Gracie Films video appears to be taken directly from the TV series, while in the final game it has a higher quality.
    • The Radical Entertainment video uses the same sound effects as The Simpsons: Road Rage, with the added recording of Snake's voice which is present in the final game.
  • The bonus cutscene, 500 Yard Gash, has some extended sequences and certain parts were reanimated.
Final
Prototype
  • Level 7 actually contains some road nodes for the area past the blocked bridge, although they are extremely limited.
  • The Phone Booth Menu accessible with the Unlock All Vehicles cheat code contains entries for a set of vehicles listed as 'N/A XX' (the X's being replaced with numbers), as well another vehicle listed as 'Charred Husk'. Selecting the former will have no effect, and selecting the latter will spawn the wreck vehicle that can be driven after certain vehicles are destroyed. Driving this vehicle over a Wrench pickup does not do anything.
  • If a player exits their vehicle during a stage where a 10 second time limit to re-enter the vehicle is given, and then triggers the next objective on foot, said timer disappears and the player can be out of the vehicle from then on. In the final game, the timer continues regardless of the fact the player triggers the next objective or not.
The Simpsons series
ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run
PlayStation PortableThe Simpsons Game
Nintendo DSThe Simpsons Game
AndroidTapped Out
iOSTapped Out
Retrieved from 'https://tcrf.net/index.php?title=Proto:The_Simpsons:_Hit_%26_Run&oldid=726742'
COMMUNITY,
We're now live with Road Rage Returns 1.0.2. This update fixes a crash, adds several more updates to the frontend, fixes some minor oversights, Simpsons
Changelogs are available below and we can't wait to hear your feedback on this update.
Download 'Road Rage Returns'
You can continue using Road Rage Returns Music 1.0.1 with this new update as nothing has changed in that mod.

Frontend

General
  • Changed some more strings to have consistent casing.
  • Changed the postcard selection frame.
Main Menu
  • Fixed an oversight where the original collector cards would appear on this menu.
IngameCan you play simpsons road rage on xbox 360
  • Seperated the font used for timers from the rest of the HUD.
  • Fixed an issue where 'Skip this mission' would display in inappropriate places.
  • Increased the width of the mission objective text on the pause menu.
  • Increased the width of the mission title on the mission loading screen.
  • Fixed the damage meter background to be the correct size.
  • Fixed the cost to fix text overlapping in the phonebooth.
  • Updated more frontend sprites such including most of the letters.

Rewards / Cars

  • Fixed the Book Burning Van's damaged icon to be named correctly.
  • Fixed an issue where the Red Brick could have a windshield in some cases.
  • Adjusted the shadow of the traffic compact car.
  • Set the Wasp and Gag totals for Levels 2 to 7 to 0.

How To Play Simpsons Road Rage On Ps4

Levels

Evergreen Terrace

Simpsons Hit And Run Ps2 Iso


  • New collision on the open classroom in the school (you can now go inside).
  • Added a wrench to the sewer pipe tunnel.
  • Added a wrench behind some houses near the Simpsons house.
  • Added a wrench by an apartment building on the grocery store side of town.
  • Added a wrench in an alley way by the grocery store.
  • Added a wrench behind the Krusty Burger.
  • Added a wrench across the street from the Retirement Castle.
  • Various map 'upgrades'.

Simpsons Road Rage Xbox 360 Compatible

Missions

Level 1 Mission 4: A Bump in the Daylight

Simpsons Hit And Run Vs Road Rage

  • Worked around the power plant ambiance that would play when selecting this mission from mission select.

Play Simpsons Road Rage On Xbox 360 Game

Sound

  • Added collision sounds from Road Rage.