ISO Images for Discs 1 and 2 of the 1999 game Blue's Clues: Blue's Treasure Hunt, if this violates copyright in anyway, then i will take it down. Favorite favorite favorite ( 1 reviews ) Topics: Blue's Clues, Nick Jr, Humongous Entertainment. Blue's Treasure Hunt was a game on the PC for Windows 95 and Macintosh first released on September 28, 1999, based on the Blue's Clues Season 3 episode 'Blue's Big Treasure Hunt'. Although the game's premise was fairly similar to the episode, in which Steve and Blue receive a mysterious letter from a unknown person that leads them to find. Dec 5, 2015 - Printable treasure hunts riddles, clues, games, and scavengers for kids, teens, and adults. Tons of themes to choose from! Find fun and learning in the Blue's Clues 3-D world! The full version of Joe's 3-D Scavenger Hunt features: Problem-solving. Hand-eye coordination. The fun begins when you download the free trial of Joe's 3-D Scavenger Hunt today! Instructions: Use the mouse or keyboard to play the game. See in-game help for detailed instructions.
Upland Treasure Hunting - Clue Interpretation (Intermediate)
Written By Yudlugar, 15th February 2021.
1. Introduction
What is this guide:
This guide will provide an explanation of the treasure hunting clues in the property trading blockchain game Upland and provide Visual aides to help judge distances around the Upland San Francisco Area.
Who is this guide for:
This is aimed at intermediate level players looking to improve on their treasure hunting skills in San Francisco. It is considered that players at this level will have already looked to San Francisco for hunting to maximise returns, and that they are familiar with the basic mechanics of treasure hunting. Those looking to understand the basics of treasure hunting are referred to the excellent video tutorials produced uplanddata.com and Junjunpnoy57:
What will you learn:
The goal here is to give you the necessary understanding of the clue hints and distances involved to bring you to a level where you can regularly obtain Standard treasures within the 3 minute timer and start to be competitive for Limited and Exclusive treasure hunts. If you are already doing this, the information here may be helpful but likely you already have an understanding of it, even if you don’t know it!
2. The clue types
Image credit: Uplanddata.com, reproduced with permission - animated version here
These are the 7 different types of clue arrow which can face one of 8 directions. The ability to accurately (and quickly) interpret these clues are key to a successful hunt. The distances given on the image are approximate and there has been some discussion on the discord servers as to whether they may have been altered recently - for the purposes of this guide they are assumed to be accurate.
The main issue in the interpretation of the clues is being able to judge the distance. There is no distance scale inside the Upland UI and therefore players need to either learn from experience or from an in depth review of google maps. It is convenient to classify the clues into two types:
- Greater than 1km
- Less than 1km
The skill sets for these two types are slightly different - being able to interpret the blue arrows to narrow down an area is one part of the hunt, being able to then utilise the red arrows to get the precise location is another.
Blues Clues Treasure Hunt Game Exe
3. The Blue Arrows - Distances
Initially my attempt to get a better understanding was to put together a bit of code to draw arcs on the map to show me the locations - this was quite successful in narrowing down the areas in time for the standard hunts but wasn't enough to be competitive on the limited hunts. It does mean I can use it to provide some visual aides on judging the distances - having a reference like this will help to begin with and you will quickly get to pick it up.
For standard hunts, I'd recommend starting either in the centre of the map, or slightly north-east of here. This will decrease the chance of getting a 'useless' clue by narrowing the areas of the 3-10km arcs. For limited hunts, I've taken the approach of targeting a particular hotspot and starting nearby - I'll get onto the hotspots later. So, if we start at the middle of the map, what do the 1, 3 and 10km distance look like?
Here, from the centre point where the blue lines cross:
- Green is 1km
- Red is 3km
The first thing we can see is a >10km clue is unlikely (I have seen a treasure appear on one of the islands off the north coast - very unlikely, and if you do get that clue you can easily hit it in one send)!
So from our first clue we should be able to narrow it down to a reasonably small area - or you could also send to another of your property to get a second arc to visualise the cross section of the two arcs. I quite like to use the north-west or north-east areas:
Here, the orange arc line represents the 10km distance, which does come into play here. Again - this actually provides useful information as the possible region > 10km from the corners of the map is relatively small.
Blue's Clues Treasure Hunt Game
4. The Blue Arrows - Hotspots
In addition to distances, the other useful bit of information to have is hotspots. Uplanddata.com provides a handy treasure map of where the past weeks treasures have been located.
Image Credit: UplandData.com, reproduced with permission
Here Orange are exclusive and Purple are limited treasures. Note - this distribution changes over-time, so you can get an up-to-date version of this image at https://www.uplanddata.com/treasuremap.php.
In addition to this, keep in mind that treasures are more likely to spawn in highly-minted areas. If there are 1-5 properties surrounding by unminted properties, it's unlikely the treasure will be located there. My experience has shown that this applies slightly more to limited/exclusive than it does to standard hunts but is still worth keeping in mind for both.
So - combining the information on the above map, with the approximate arcs showing our distances and looking for highly minted properties, this gives us a good chance to get to the 'Red arrow zone' with 1 or 2 jumps.
In addition, the hotspot map provides a good idea of where to buy properties to help with treasure hunting - you don't need 100s of properties to be competitive, just a smart network of 10-15 properties is more than enough.
5. Red Arrows
Once you reach the red arrows, it's a little harder to provide graphical images - as there are so many areas that it could cover and on the scale needed you would have an atlas.
However, it is worth keeping in mind that one of the 'squares' in Upland when zoomed in is a 3m x 3m size so you can 'count the squares' to get a good idea.
I've generally used a rule of thumb of:
- 50 m = 6 small properties
- 200 m = 3 blocks
- 500 m = 8 blocks
On a standard hunt, once you can get to the red arrow zone relatively quickly you can then spend a bit of time here to try and minimise the sends used and maximising profit. I like to try and click on several properties within my block explorer range to try and better triangulate the location rather than rapidly jumping. In a limited/exclusive hunt there is not as much scope for doing this.
6. Getting Faster
There is no substitute for practice! Common advice is to practice on the standard hunts until you get fast enough - this is fine but I would also recommend looking at standard and exclusive hunts. This is because you can view where the treasure was in the history - so even if you don't send beyond your own properties you can see how close your estimations are to the treasure locations. I would suggest only going after limited or exclusive treasures to begin with if you start with the < 1000 m arrows. I'd also note that currently there is a relatively large disparity between number of hunters at peak and off-peak times, so you may have more success as a beginner during the American night-time.
7. Acknowledgements
I would like to thank EmGi (UplandData) for his kind permission to use some of his images and tools in this article, please consider contributing to support the UplandData site by visiting:
- 275 Steuart St in San Francisco
- 1475 Broadway in NYC
- 171 N Poplar Ave in Fresno
In addition, shout-out to the Upland Discord community who have helped get me up to speed on things in quick-sharp time, if you aren't already a member join here https://discord.gg/z8ej3wq7.
And finally - I would be amiss not to mention the Upland Fan Server and UPX.world, where the treasure hunt 3 minute notifications are a massive boost - check out the premium content which is very reasonably priced and comes with much, much more!
Blue's Clues Scavenger Hunt Game
'A Learning Adventure' | ||
Click on a thumbnail to enlarge it. Use your browser's 'BACK' button to return to this review when done. | ||
Blue's Treasure Hunt, created by Humongous Entertainment, is a software program based on Nickelodeon's preschool program 'Blue's Clues,' and features Steve and a cast of two-dimensional animated characters, among them Blue, a fun-loving, spotted blue dog. Blue's Treasure Hunt invites kids to join Steve on a series of treasure hunt adventures. Preschoolers help Blue and friends collect treasure scrolls, find and solve Blue's Clues, explore Steve's neighborhood, play multi-level learning games and more. Kids use critical thinking and problem-solving skills to help Steve and Blue discover Paprika's, Mailbox's, and Magenta's favorite treasures as they play with old and new friends on their quest to find the land of Great Discovery. Together they explore new places including the park, school and Recycle Town. Then, using the treasure keys they've earned by collecting treasure scrolls and solving Blue's Clues games, kids are granted entry to the captivating Land of Great Discovery where new treasures await them. The price for Blue's Treasure Hunt is $29.99 and the game comes on two CDs. There is also a Blue's Birthday Adventure, Blue's 123 Time Activities, and Blue's ABC Time Activities. (See our reviews of these programs.) All games can be used with a PC with Windows or a Macintosh. The Humongous Entertainment Web site is a great place for both parents and kids to visit. There is all sorts of information, games and such. http://www.humongous.com | ||
Blue's Treasure Hunt is designed for preschoolers ages 3-6. The game has adjustable levels of difficulty and emphasizes the following skills:
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Installation. The program was very easy to install. Interface. The interface is well-done with clickable items all over the screen. Children get a kick out of seeing the same characters they already know from the television series. All the graphics are colorful, and the music and rhymes are appealing to parents and children. Difficulty Levels. The program automatically adjusts the difficulty settings of each activity so that as kids become better at completing them, the activities gradually get more challenging. Alternatively, parents may help direct their child's learning by selecting from beginning, intermediate or hard settings before the game is launched. Storyline and Goal. The overall goal of Blue's Treasure Hunt is to help Blue and Steve enter the Land of Great Discovery. To get there, children must help Blue and Steve complete three unique Treasure Hunts in sequence. Each Treasure Hunt 'pathway' features a complete Blue's Clues game to solve, a series of three treasure scrolls to find and follow, multilevel learning games to uncover, a Blue's skidoo, and lots of locations and clickable surprises to explore and discover. The scrolls in each pathway have been hidden by a lively new character, Treasure Bug, and they lead children to the treasure chest, while the answer to Blue's Clues allows them to open the treasure chest where they find the favorite treasures of their old friends Paprika, Mailbox, and Magenta. The treasures inside will partially unlock the door to the Land of Great Discovery. Once they have completed all three pathways in order (solving each Blue's Clues game and completing each treasure scroll hunt), they can 'unlock' the door to the Land of Great Discovery where more treasures await. The Land of Great Discovery. This is a wonderful place which is full of surprises and more treasures:
Multilevel Learning and Creativity Activities. These activities encourage children to expand their clue solving experience and strengthen essential early learning skills.
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Parents who are concerned with wanting their children to learn skills but still have fun will appreciate the Blue's Clues software. Blue is a lovable dog, and each of the supporting characters possess their own unique charm. All the activities are easily understood and completed, with catchy songs and rhymes. Blue's Treasure Hunt would make a wonderful Christmas present, and it is a great investment in your child's education. | ||
Processor: Pentium/90MHz or higher Operating System: Windows 95/98 Memory: 16MB RAM Hard Drive Space: 80MB 256 color monitor (460 x 480) 4X CD-ROM drive Sound Card | ||
Graphics: Adobe ImageStyler |